
There is one research building that only has 2 DoW1-esque unit specific equipment upgrades (power swords for assault marines, rather pointless mines for the quite pointless not-stealthed, non-sniper scouts), the rest is Starcraft-esque +10% HP for all infantry, +10% attack for all infantry etc. For example the Space Marines have a HQ you start with (no option to and no point in constructing more anyway, you can't relocate your base or build a new base/outpost anyway with how limited the maps are in size and approaches and if your base defense is breached the enemy player will just focus fire your core and win while mostly ignoring your base), 3 buildings for units (infantry A, infantry B, vehicles) and a listening post for flags, that's it. The building roster from DoW1 is massively slashed. squad leaders no longer exist as far as I could see, nor the option to add a hero/support unit to a squad) and generally super simplified base building compared to the first game.īuildings basically only serve as roadblocks to recruiting more units, there are no towers, no mine fields, no defense structures whatsoever, ork buildings with built-in rather weak guns aside. Click to expand.It's basically Dawn of War going almost all out on copying Starcraft with MOBA style towers and camera controls (in closed beta the maximum you could zoom out was wierdly to close to the ground to get a good overview over a large battle like you could in the first game, while the units look super small, Starcraft style even if you zoom in really close (the non-hero unit models also have very little details compared to DoW2 or even DoW1, they look like almost exact clones and e.g.
